This gave Sony an idea for a console which would run both SNES and some exclusive CD-ROM games. The interest grew enough for Sony to make the move when Nintendo’s Game Boy and NES dominated the market. For years, Sony had also wanted to join the market after seeing consumers renew their interest in tech through video games. But as Sony developed the SNES components, they also gained a knact for console manufacturing. Nintendo already partnered with Sony for producing the SNES’ sound card previously, making them an easy fit to manufacture new game parts. But the early idea for Sony’s first console was actually born in 1988, when the corporation was contracted to build a CD expansion for the Super NES console. Like how Xbox was inspired by PlayStation, it’s almost baffling to say the same happened for Sony and Nintendo. 1994 – 2006: PlayStation begins! PlayStation – Sony To mark another future with the PlayStation 5, CGM revisits the past consoles which made it.īefore reading, you might want to check out CGM’s The Road to Xbox Series X for Microsoft’s parallel journey from 2000-2020. Amid a brand new launch, players dream less about entering the next generation of games, as much as they want to follow where their characters go next. Of course, the sold-out demand for the PS5 is a show of this dedication from gamers. Our favourite characters, though aged with technology, continue to be supported by fans who have literally looked over their shoulders from the start. But as they became affected with every adventure, a part of players felt the same emotional impacts. Through an evolution in cinematic storytelling, the bond for PlayStation’s characters sparked from fun. From protecting a young girl from zombies, to giving an exhausted treasure hunter a warm send-off or mashing DualShocks triggers to help a demigod out. Its quality only improved with big-budget storytelling, cloaked in a deep level of interactivity which never leaves players behind. Sony’s latest PlayStation 5 console marks the return of a familiar feeling by opening the door for more of these awe-inspiring moments. Its impact deepened by putting power into the hands of gamers to be characters greater than themselves. PlayStation’s willingness to create new universes has also mimicked that of Marvel by giving players someone to identify with (and someone to have fun with).īut what propelled PlayStation was having been with gamers across their best memories. This is where Sony has become an extension with its trademark consoles, which in turn gave birth to multiple franchises including Crash Bandicoot, God of War, Uncharted and Ratchet & Clank. Some of these became all too familiar, with certain levels and characters becoming part of what home means. Across five generations of consoles, this immersion from each connected with consumers beyond a well-acted scene or spectacles. For Sony, what began as an entertainment venture over the 90’s later turned into an effort to redefine escapism when the world needed it most. The beaked, trifecta of a logo is familiar enough to represent a modern image of consoles – and accomplished this feat for almost three decades and counting. The term “PlayStation” has taken on its own free real estate in the minds of gamers.
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